However, I realized in the midst of it that I could probably find a better way of doing it since I really wanted the title to "pop," and provide additional reinforcement to the overall concept of the poster. Somewhere in that mess, I decided to try doing hand-drawn type for the logo/header.
The second just felt stronger and more appropriately inspired by the song, so I proceeded with this sketch as the skeleton of the full composition. Following that feeling, I adjusted pictorial elements to align in a more grid-like fashion, focusing on designing for more space between the visual notes rather than a less-organized "free-for-all," of detail which I feel I'm associated with.
The second one took the premise of the first, but imbues touches of influence from films (Apocalypse Now, No Country For Old Men, Predator) and videogames (Call Of Duty, Metal Gear Solid) while strengthening the core pose, channeling stateliness as opposed to precariousness. A common criticism of many poster artists (particularly illustrators and especially figuratively-focused ones) is our inability to innovate or deal with typography, so I made sure to come up with some sort of connective visual gimmick to tie things together. I liked the first for its fluidity and the possibilities for motion and space I was feeling out. I eventually got some loose thumbnails out before hunkering down and getting some tighter digital comps together.